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Mid 6300 975

Xerath

Xerath is one of the strongest poke champions in the game with a high skill-cap. Able to continuously lay down a barrage of long range damage, Xerath can end fights before they begin, or stun targets out of position while being safe from initiation.

  • Statistics

    Health: 380 (+80 per level)

    Mana: 238 (+47 per level)

    Attack Damage: 51.66 (+3 per level)

    Attack Speed: 0.625 (+1.36% per level)

    Movement Speed: 340

    Health Regen: 4.5 (+0.55 per level)

    Mana Regen: 6 (+0.65 per level)

    Armor: 16 (+3.5 per level)

    Magic Resist: 30 (+0 per level)

  • Skills

    Mana Surge

    Xerath's basic attacks periodically restore mana.

    Arcanopulse

    Cost: 80/90/100/110/120 Mana
    Range: 750


    Fires a long-range beam of energy, dealing magic damage to all targets hit.

    First cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.
    Second cast: Xerath fires Arcanopulse, dealing 80/120/160/200/240 (+75% Ability Power) magic damage to all enemies in a line.While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the mana cost is refunded.

    Eye of Destruction

    Cost: 70/80/90/100/110 Mana
    Range: 1100


    While toggled Health.res Health every third subsequent attack.

    Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
    Xerath calls down a blast of arcane energy, dealing 60/90/120/150/180 (+60% Ability Power) magic damage to all enemies within the target area, slowing them by 10% for 2.5 seconds. Enemies in the center of the blast take 0 (+0) magic damage and are slowed by 60/65/70/75/80%. This slow decays rapidly.

    Shocking Orb

    Cost: 60/65/70/75/80 Mana
    Range: 1050


    Deals magic damage to an enemy and stuns them.

    Xerath fires an orb of raw magic. The first enemy hit takes 80/110/140/170/200 (+45% Ability Power) magic damage and is stunned for between 0.75 and 2 seconds. The stun duration lengthens based on how far the orb travels.

    Rite of the Arcane

    Cost: 100 Mana
    Range: 3200/4400/5600


    Xerath immobilizes himself and gains three shots of a long-range attack.

    Xerath ascends to his true form, becoming rooted in place and gaining 3 Arcane Barrages. This magic artillery deals 190/245/300 (+43% Ability Power) magic damage to all enemies hit.The root ends after 10 seconds, when all shots have been fired or when manually deactivated by issuing a move command. If Xerath does not fire off a single Arcane Barrage, half of the cooldown of Rite of the Arcane is refunded.

  • Item guide

  • Skill build

    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
    Q
    W
    E
    R
  • Runes and summoner spells