Top/Jungle 6300 975
Vi is an extremely strong and versatile junglerr who can easily shutdown a carry. She can carry games very easily and has very little downside. Strong at all stages of the game, Vi is definitely worth learning.
Health: 440 (+85 per level)
Mana: 220 (+45 per level)
Attack Damage: 50 (+3.5 per level)
Attack Speed: 0.644 (+2.5% per level)
Movement Speed: 350
Health Regen: 7.5 (+0.9 per level)
Mana Regen: 7 (+0.65 per level)
Armor: 20 (+3.5 per level)
Magic Resist: 30 (+1.25 per level)
Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.
Cost: 50/60/70/80/90 Mana
Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.
Charges a powerful punch that carries Vi forward. First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds. Second Cast: Dashes forward dealing 50/75/100/125/150 (+80% bonus Attack Damage) to 100/150/200/250/300 (+140% bonus Attack Damage) physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back.
Vi's punches break her opponent's armor, dealing bonus damage and granting her attack speed.
Every 3rd attack on the same target deals an additional 4/5.5/7/8.5/10% (+1% per 35 bonus Attack Damage) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 30/35/40/45/50% Attack Speed for 4 seconds (max 300 damage vs. minions and monsters).
Cost: 60 Mana
Vi's next attack blasts through her target, dealing damage to enemies behind it.
Causes next basic attack to deal 5/20/35/50/65 (+115% Attack Damage) (+70% Ability Power) physical damage to the target and enemies behind it.Vi charges a new punch every 14/12.5/11/9.5/8 seconds and can hold 2 charges at once.
Assault and Battery
Cost: 100/125/150 Mana
Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.
Targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing 200/325/450 (+140% bonus Attack Damage) physical damage.While charging, Vi cannot be stopped and will knock aside enemies in the way, dealing 75% damage to them.
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Runes and summoner spells