Mid 1350 585
Veigar is a highly underrated AP Carry, he has enough damage to usually take one of their carries out of the fight immediately and continue to contribute to the fight by throwing spells into their team. Extremely squishy, Viegar makes up for it in the amount of DPS he will deal out.
Health: 355 (+82 per level)
Mana: 250 (+55 per level)
Attack Damage: 48.3 (+2.625 per level)
Attack Speed: 0.625 (+2.24% per level)
Movement Speed: 340
Health Regen: 4.5 (+0.55 per level)
Mana Regen: 6.9 (+0.6 per level)
Armor: 16.25 (+3.75 per level)
Magic Resist: 30 (+0 per level)
Veigar's mana regen is increased by 1% for each 1% of mana missing.
Cost: 60/65/70/75/80 Mana
Unleashes dark energy at target enemy, dealing magic damage. If a unit is killed, Veigar gains some Ability Power permanently.
Active: Unleashes dark energy at target enemy, dealing 80/125/170/215/260 (+60% Ability Power) magic damage. If the target is killed, Veigar gains 1 Ability Power. This bonus is doubled against Champions, large minions and large monsters. Passive: Veigar gains 1/2/3/4/5 Ability Power when he kills a champion from any source of damage.
Ability Power bonus: +1
Cost: 70/80/90/100/110 Mana
Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands.
After 1.2 seconds, dark matter falls from the sky to the target location, dealing 120/170/220/270/320 (+100% Ability Power) magic damage.
Cost: 80/90/100/110/120 Mana
Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter.
Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for 1.5/1.75/2/2.25/2.5 seconds.
Cost: 125/175/225 Mana
Blasts target enemy champion, dealing a large base amount of magic damage plus 80% of his target's AP.
Blasts an enemy champion, dealing 250/375/500 (+120% Ability Power) plus 80% of his target's Ability Power in magic damage.
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Runes and summoner spells