Ad carry 4800 880
Vazne is a short-ranged ADC/ Marksman who is arguably the best duellist in the game. Notorious for her incredible late game potential, this hyper-carry deals some of the highest late game DPS in the game thanks to her Silver Bolts. She is a hypercarry with a relatively weak laning phase but huge lategame potentional. She has a very short attack range so positioning well and kiting is a must.
Health: 359 (+83 per level)
Mana: 173 (+35 per level)
Attack Damage: 50 (+3.25 per level)
Attack Speed: 0.658 (+3.1% per level)
Movement Speed: 330
Health Regen: 4.5 (+0.55 per level)
Mana Regen: 6.3 (+0.4 per level)
Armor: 13.3 (+3.4 per level)
Magic Resist: 30 (+0 per level)
Vayne ruthlessly hunts evil-doers. She gains 30 Movement Speed when moving toward nearby enemy champions.
Cost: 30 Mana
Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.
Rolls a short distance. The next basic attack within 6 seconds deals 30/35/40/45/50% Attack Damage bonus physical damage, equal to 30/35/40/45/50% of total Attack Damage.
Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as bonus true damage.
Max: 200 damage vs. Monsters)
Every third consecutive attack or ability against an enemy deals an additional 20/30/40/50/60 plus 4/5/6/7/8% of the enemy's maximum Health as true damage.
(Max: 200 damage vs. Monsters)
Cost: 90 Mana
Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
Fires a bolt that knocks back target enemy and deals 45/80/115/150/185 (+50% bonus Attack Damage) physical damage. Enemies that collide with terrain take 45/80/115/150/185 (+50% bonus Attack Damage) additional physical damage and are stunned for 1.5 seconds.
Cost: 80 Mana
Readying herself for an epic confrontation, Vayne gains increased Attack Damage, invisibility during Tumble, and triple the bonus Movement Speed from Night Hunter.
Gains 25/40/55 Bonus Attack Damage for 8/10/12 seconds. While active, Tumble grants invisibility for 1 second, and Night Hunter's bonus Movement Speed is increased to 90.
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Runes and summoner spells