Top/Jungle 4800 975
Trundle is a amazing champion of choice. His King's Tribute is a passive granting quite some sustain. As he get increased attack speed from Frozen Domain, achieving early kills isn't something to overlook. Pillar of Ice is a great contribute to his Ability-set. Trundle brings a lot to a team-fight, and is a great split pusher.
Health: 455 (+96 per level)
Mana: 206 (+45 per level)
Attack Damage: 55 (+3 per level)
Attack Speed: 0.670 (+2.9% per level)
Movement Speed: 350
Health Regen: 8 (+0.85 per level)
Mana Regen: 6.5 (+0.6 per level)
Armor: 23 (+2.7 per level)
Magic Resist: 30 (+1.25 per level)
When an enemy unit dies near Trundle, he heals for a percent of its maximum Health.
Cost: 30 Mana
Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.
Trundle lunges at his opponent with his next basic attack, dealing 20/40/60/80/100 (+80/90/100/110/120% Attack Damage) physical damage and briefly slowing his target.This attack increases Trundle's Attack Damage by 20/25/30/35/40 for 8 seconds, with his opponent losing half of this amount.
Blood Thirst / Blood Price
Cost: 60 Mana
Trundle turns target location into his domain, gaining Attack Speed, Movement Speed, and increased healing from all sources while on it.
Trundle coats target location with ice for 8 seconds, gaining 20/25/30/35/40% Movement Speed, 20/35/50/65/80% Attack Speed and 8/11/14/17/20% increased healing and regeneration from all sources.
Pillar of Ice
Cost: 60 Mana
Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.
Trundle creates an icy pillar at target location for 6 seconds, becoming impassable terrain and slowing all nearby enemy units by 25/30/35/40/45%.
Cost: 75 Mana
Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic resistance stolen is doubled.
Trundle drains 20/24/28 (+2% Ability Power)% of an enemy champion's maximum Health as magic damage and 40% of their Armor and Magic Resist, half immediately and half over 4 seconds. The Armor and Magic Resist is returned 4 seconds after the drain ends.
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Runes and summoner spells