Support/bot 6300 975
Thresh is a well constructed support who will alter the way you play support forever. His unique variety of abilities allow him to excel in the battlefield like no others. Using his vast array of crowd control abilities, there is no doubt that he will obliterate his fearful lane opponents.
Health: 411 (+89 per level)
Mana: 200 (+44 per level)
Attack Damage: 46 (+2.2 per level)
Attack Speed: 0.625 (+3.5% per level)
Movement Speed: 335
Health Regen: 6 (+0.55 per level)
Mana Regen: 5 (+0.7 per level)
Armor: 16 (+0 per level)
Magic Resist: 30 (+0 per level)
Thresh can harvest the souls of enemies that die near him, permanently granting him armor and ability power.
Cost: 80 Mana
Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
Grab an enemy, then pull them to you or leap to them. Throws out his scythe, dealing 80/120/160/200/240 (+50% Ability Power) magic damage to the first unit hit and pulling them toward him for 1.5 seconds.Death Sentence's cooldown is reduced by 3 seconds if it strikes an enemy.Reactivate this ability to pull Thresh to the bound enemy.
Cost: 50/55/60/65/70 Mana
Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
Create a shielding lantern that an ally can use to dash to you. Throw the Lantern to a point. If an ally near the Lantern clicks it, they pick it up and Thresh pulls both back to him.Additionally, allies who come near it gain a shield lasting 4 seconds that absorbs up to 60/95/130/165/200 (+40% Ability Power) damage. Allies can only receive the shield once per cast.
Blades of Torment
Cost: 60/65/70/75/80 Mana
Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
Passive: Deal magic damage on each hit that builds up when not attacking.This value is equal to total souls collected plus up to 80/110/140/170/200% of Attack Damage, based on the amount of time since his last attack.
Active: Knock nearby enemies in the direction of your choice. Deals 65/95/125/155/185 (+40% Ability Power) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1.5 seconds.Cast forward to push; cast backward to pull.
Cost: 100 Mana
A prison of walls that slow and deal damage if broken.
Trap enemies inside walls that slow and deal damage if broken. Creates a prison of spectral walls around himself. Enemy Champions who walk through a wall suffer 250/400/550 (+100% Ability Power) magic damage and are slowed by 99% for 2 seconds, but break that wall. Once one wall is broken, remaining walls deal half damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.
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Runes and summoner spells