Top/Mid 1350 585
Teemo is really mobile and has excellent kiting when combined with items. His kit fits really well against many top tier picks in top lane.Blinding Dart is great against possibly AD hyper-carries top lane.Move quisc okay-ish ability that usually allows you to take just that last step to auto attack when enemy is retreating from farm. It can also be the key that saves you from gank. Toxic Shot is the core ability of Teemo that allows you to be that hated in top lane . Initially you can count the damage per AA as attack damage and poison as bonus damage. You can't really get out traded in auto attack fights.
Health: 378 (+82 per level)
Mana: 200 (+40 per level)
Attack Damage: 44.5 (+3 per level)
Attack Speed: 0.690 (+3.38% per level)
Movement Speed: 330
Health Regen: 4.65 (+0.65 per level)
Mana Regen: 6.45 (+0.45 per level)
Armor: 18 (+3.75 per level)
Magic Resist: 30 (+0 per level)
If Teemo stands still and takes no actions for a short duration, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.
Cost: 70/80/90/100/110 Mana
Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
Deals 80/125/170/215/260 (+80% Ability Power) magic damage and blinds the target for 1.5/1.75/2/2.25/2.5 seconds.
Cost: 40 Mana
Teemo scampers around, passively increasing his movement speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus movement speed that isn't stopped by being struck for a short time.
Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds.
Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.
Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.
Teemo's basic attacks poison their target, dealing 10/20/30/40/50 (+30% Ability Power) magical damage upon impact and 6/12/18/24/30 (+10% Ability Power) magical damage each second for 4 seconds.
Cost: 75/100/125 Mana
Teemo places an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time.
Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows movement speed by 30/40/50% and deals 200/325/450 (+50% Ability Power) magic damage over 4 seconds. Traps last 10 minutes.Teemo forages for a mushroom every 35/31/27 seconds, but he is only big enough to carry 3 at once.
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Runes and summoner spells