Support/Bot 1350 585
Taric is a hybrid tank, support and healing champion that specializes in the use of armor and shredding the enemies armor. He boasts very high innate tankiness, and he also provides bronus armor and attack damage and ability power to his allies. He is also a competent healer, being able to heal himself and an ally for quite a bit of health due to his new defensive scalings.
Health: 468 (+90 per level)
Mana: 255 (+56 per level)
Attack Damage: 52 (+3.5 per level)
Attack Speed: 0.625 (+2.02% per level)
Movement Speed: 340
Health Regen: 7.1 (+0.5 per level)
Mana Regen: 4.1 (+0.4 per level)
Armor: 20.5 (+3.2 per level)
Magic Resist: 30 (+1.25 per level)
After casting a spell, Taric's next basic attack deals bonus magic damage based on his Armor and reduces his cooldowns.
Cost: 60/80/100/120/140 Mana
Aatrox taat the center of impact.
Aatroxnearby enemat the center of impact for 1 second.
Cost: 50 Mana
Taric is protected by a hardening aura, increasing the Armor of himself and nearby allied champions. He may choose to splinter the enchanted rocks surrounding him to deal damage and decrease the Armor of nearby enemies at the cost of some Armor for a short time.
Passive: Taric's gemstones increase his Armor by 10/15/20/25/30. Additionally, nearby allied champions gain 12% Armor Armor (12% of Taric's Armor).
Active: Taric shatters his armor, dealing 40/80/120/160/200 (+20% Armor) magic damage to nearby enemies and reducing their Armor by 5/10/15/20/25 (+5% Armor) for 4 seconds. Taric loses 10/15/20/25/30 Armor while Shatter is on cooldown.
Cost: 5 75 Mana
Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning his target and damaging them based on how close he is to them.
Taric fires a prismatic sphere at a target enemy, stunning them for 1.2/1.3/1.4/1.5/1.6 seconds and dealing between 40/70/100/130/160 (+20% Ability Power) and 80/140/200/260/320 (+40% Ability Power) magic damage. Dazzle's damage increases the closer Taric is to the target.
Cost: 100 Mana
Taric slams his hammer into the ground to deal damage to nearby enemies. For a time after, Taric's gems radiate energy, empowering Taric and his allies with bonus Attack Damage and Ability Power.
Taric slams his hammer into the ground, dealing 150/250/350 (+50% Ability Power) magic damage to nearby enemies.For the next 10 seconds, Taric's gems radiate energy, granting him 30/50/70 Attack Damage and Ability Power and his nearby allies half of the bonuses.
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Runes and summoner spells