Mid 4800 880
Swain beats almost every champion in lane early and mid game, just that you need to switch up the play style a bit to do so. Swain has one of the best dances in the game. He has tons of built in CC and does good damage and has a built in heal.
Health: 385 (+78 per level)
Mana: 240 (+50 per level)
Attack Damage: 49 (+3 per level)
Attack Speed: 0.625 (+2.11% per level)
Movement Speed: 335
Health Regen: 6.75 (+0.65 per level)
Mana Regen: 6.8 (+0.65 per level)
Armor: 16 (+4 per level)
Magic Resist: 30 (+0 per level)
Swain regenerates mana each time he kills a unit. This amount increases each level.
Cost: 60/70/80/90/100 Mana
Swain sets his raven to cripple an enemy. Over the next 3 seconds, the target is damaged and slowed.
Swain sets his raven to cripple an enemy. Over the next 3 seconds, the target takes 25/40/55/70/85 (+30% Ability Power) magic damage per second and is slowed by 20/25/30/35/40%.
Cost: 80/90/100/110/120 Mana
Swain marks a target area. After a short delay, mighty talons grab hold of enemy units, dealing damage and rooting them.
Swain marks a target area. After a short delay, talons grab hold of enemy units, dealing 80/120/160/200/240 (+70% Ability Power) magic damage and rooting them for 2 seconds.
Cost: 65/70/75/80/85 Mana
Swain afflicts his target, dealing damage to them over time and causing them to take increased damage from Swain.
Swain afflicts his target for 75/115/155/195/235 (+80% Ability Power) magic damage over 4 seconds. Swain deals 8/11/14/17/20% increased damage to the afflicted target.
Cost: 25 Initial Mana Cost Per Second
Swain inspires dread in his enemies by temporarily taking the form of a raven. During this time ravens strike out at up to 3 nearby enemies. Each raven deals damage and heals Swain for half of the damage dealt.
Toggle: Swain transforms into the form of a raven. During this time, up to 3 lesser ravens strike out at nearby enemies each second, prioritizing champions. Each raven deals 50/70/90 (+20% Ability Power) magic damage and heals Swain for 75% of the damage dealt against champions, and 25% against minions.The cost to sustain Ravenous Flock increases by 5/6/7 mana each second.
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Runes and summoner spells