Jungle 6300 975
Her massive CC and tankiness make her an amazing ganker and initiator, and a huge presence in teamfights. Sejuani is extremely fun to play right from the start, she will Dazzle you 2 seconds longer than Taric does, truly outrageous! Sejuani is a tank who deals surprising damage to enemies.
Health: 440 (+95 per level)
Mana: 220 (+40 per level)
Attack Damage: 52 (+3.3 per level)
Attack Speed: 0.670 (+1.44% per level)
Movement Speed: 340
Health Regen: 7.25 (+0.85 per level)
Energy Regen: 6.45 (+0.45 per level)
Armor: 24.5 (+3 per level)
Magic Resist: 30 (+1.25 per level)
Damaging an enemy with an ability or basic attack grants Sejuani bonus Armor and reduces movement-slowing effects on her.
Cost: 80/85/90/95/100 Mana
Charges forward, dealing magic damage and knocking enemies into the air. The charge stops after knocking an enemy champion into the air.
Charges forward, knocking enemies into the air and dealing magic damage equal to 40/70/100/130/160 (+40% Ability Power) plus 4/6/8/10/12% of the target's maximum Health (max 300 damage to monsters). The charge stops after knocking an enemy champion into the air.
Flail of the Northern Winds
Cost: 40 Mana
Sejuani's next basic attack deals bonus magic damage to the target and enemies near it. She then spins her flail, dealing magic damage to nearby enemies.
Sejuani's next basic attack deals 40/60/80/100/120 (+30% Ability Power) bonus magic damage to the target and enemies near it. She then swings her flail, dealing 80/120/160/200/240 (+10% of bonus Health) (+60% Ability Power) magic damage to nearby enemies over 4 seconds.If this ability is reactivated, Sejuani immediately starts swinging her flail.
Cost: 55 Mana
Abilities and basic attacks apply Frost to enemies. Activating Permafrost damages and slows all nearby enemies with Frost.
Passive: Abilities and basic attacks apply Frost to enemies for 4 seconds.
Active: All nearby enemies with Frost take 60/110/160/210/260 (+50% Ability Power) magic damage and are slowed by 50/55/60/65/70% for 1.5/1.75/2/2.25/2.5 seconds.
Cost: 100 Mana
Sejuani throws her True Ice bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies. If the bola reaches its maximum range, it shatters and slows nearby enemies.
Sejuani throws her True Ice bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for 1.25/1.5/1.75 seconds. If the bola reaches its maximum range, it shatters and slows enemies by 90% for 1.25/1.5/1.75 seconds instead.All enemies in the shatter area take 150/250/350 (+80% Ability Power) magic damage.
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Runes and summoner spells