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Top/Mid 4800 880

Rumble

Rumble the Mechanical Menance. This 'cute yordle sitting on a machine champion' is not only able to absorb a lot of incoming damage, but also capable of dealing surprisingly high magic damage in return.Rumble's ult is a long range massive AOE and Slow. He can set-up perfect team fights and can do quite well in lane.

  • Statistics

    Health: 450 (+80 per level)

    Attack Damage: 55.66 (+3.2 per level)

    Attack Speed: 0.644 (+1.85% per level)

    Movement Speed: 345

    Health Regen: 7 (+0.6 per level)

    Armor: 20 (+3.5 per level)

    Magic Resist: 30 (+1.25 per level)

  • Skills

    Junkyard Titan

    Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

    Flamespitter

    Cost: 20 Heat
    Range: 600


    Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

    Rumble torches his opponents, dealing 75/135/195/255/315 (+100% Ability Power) magic damage in a cone over 3 seconds. This spell deals half damage to minions and neutral monsters.
    Danger Zone Bonus: Deals 50% bonus damage.

    Scrap Shield

    Cost: 20 Heat
    Range: Self


    Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

    Rumble tosses up a shield for 2 seconds that absorbs 50/80/110/140/170 (+40% Ability Power) damage. Rumble also gains an additional 10/15/20/25/30% Movement Speed for 1 second.
    Danger Zone Bonus: 50% increase in shield health and Movement Speed.

    Electro Harpoon

    Cost: 20 Heat
    Range: 850


    Rumble launches a taser, electrocuting his target with magic damage and slowing their Movement Speed. A second shot can be fired within 3 seconds. While in Danger Zone the damage and slow percentage is increased.

    Rumble shoots his opponent with up to 2 tasers, dealing 45/70/95/120/145 (+40% Ability Power) magic damage and applying a stacking slow of 15/20/25/30/35% for 3 seconds. Danger Zone Bonus: Damage and slow percentage increased by 50%.After using this ability you may cast it a second time at no cost within 3 seconds.

    The Equalizer

    Cost: No Cost
    Range: 1750


    Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

    Rumble launches a line of rockets that creates a burning trail for 5 seconds. Enemies in the area have their Movement Speed slowed by 35% and take 130/185/240 (+30% Ability Power) magic damage each second.You can control the placement of this attack by clicking and dragging your mouse in a line.

  • Item guide

  • Skill build

    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
    Q
    W
    E
    R
  • Runes and summoner spells