Jungle 3150 790
He is really underplayed in ranked and solo que so most people do not know how to counter him. His Powerball allows him to sneak into the enemy jungle and steal all their neutral monsters. He has fast clear times and can push lanes/kill towers really well with Tremorse.He is a ferocious initiator with high mobility and powerful CC. This combination enables him to gank fast and gank often. Rammus is one of the best junglers to snowball your lanes.
Health: 420 (+86 per level)
Mana: 255 (+33 per level)
Attack Damage: 50 (+3.5 per level)
Attack Speed: 0.625 (+2.215% per level)
Movement Speed: 335
Health Regen: 7 (+0.55 per level)
Mana Regen: 7 (+0.5 per level)
Armor: 25 (+3.8 per level)
Magic Resist: 30 (+1.25 per level)
Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.
Cost: 70/80/90/100/110 Mana
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Rammus accelerates in a ball over 7 seconds towards his enemies, dealing 100/150/200/250/300 (+100% Ability Power) magic damage to nearby enemies on impact, knocking them back, and slowing them by 20/25/30/35/40% for 3 seconds.Activating Defensive Ball Curl will remove this effect.
Defensive Ball Curl
Cost: 40 Mana
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resist, while returning damage to attacks.
Rammus goes into a defensive formation for 6 seconds, increasing his Armor and Magic Resist by 40/60/80/100/120 and returning 15/25/35/45/55 (+10% Armor) magic damage to attackers.This ability gains damage equal to 10% of Armor.Activating Powerball will remove this effect.
Cost: 50 Mana
Rammus taunts an enemy champion or monster into a reckless assault against Rammus' hard shell, reducing Armor temporarily.
Rammus taunts the enemy champion or monster into a reckless assault, reducing their Armor by 10/15/20/25/30 and forcing them to attack Rammus for 1.25/1.5/1.75/2/2.25 second(s).
Cost: 100 Mana
Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.
Rammus creates tremors beneath him, dealing 65/130/195 (+30% Ability Power) magic damage every second to nearby units and structures for 8 seconds.
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Runes and summoner spells