Bot/Ad carry 6300 975
Quinn is ranged marksman with a very uinque kit. She is not as strong as the top ADCs right now and she is rarely seen in the competetive scene. However, I think that she is a bit underestimated and if you manage to overcome her weaknesses and take advantage of her strenghts you can have particularly great results with her.
Health: 390 (+85 per level)
Mana: 210 (+35 per level)
Attack Damage: 48 (+3 per level)
Attack Speed: 0.668 (+3.1% per level)
Movement Speed: 335
Health Regen: 4.5 (+0.55 per level)
Mana Regen: 6.3 (+0.4 per level)
Armor: 17.5 (+3.5 per level)
Magic Resist: 30 (+0 per level)
Valor periodically marks enemies as Vulnerable. Quinn's first basic attack against Vulnerable targets will deal bonus physical damage.
Cost: 50/55/60/65/70 Mana
Quinn calls Valor to blind and damage targets in an area.
Valor flies in a line and strikes the first enemy in his path. He then attacks all nearby enemies, dealing 70/110/150/190/230 (+65% bonus Attack Damage) (+50% Ability Power) physical damage and blinding them for 1.5 seconds.
As Valor: Performs the same attack at the current location.
Cost: No Cost
Passively grants Quinn Attack Speed and Movement Speed after she attacks a Vulnerable target. Valor's Attack Speed is permanently increased. Activate to have Valor reveal a large area nearby (does not reveal stealthed units).
Passive: Attacking a Vulnerable target will increase Quinn's Attack Speed by 20/25/30/35/40% and Movement Speed by 20/30/40/50/60 for 3 seconds.
Passive as Valor: Gains 40/50/60/70/80% Attack Speed.
Active: Valor reveals a large area nearby for 2 seconds (does not reveal stealthed units).
Cost: 50 Mana
Quinn dashes to an enemy, dealing physical damage and slowing the target's Movement Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target. Valor will immediately mark this enemy as Vulnerable.
Quinn dashes to an enemy, dealing 40/70/100/130/160 (+20% bonus Attack Damage) physical damage and slowing the target's Movement Speed by 50% (this effect diminishes over 2 seconds).Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range from the target. Valor will immediately mark this enemy as Vulnerable.
As Valor: Performs the same attack but does not mark or leap off the target.
Cost: 100 Mana
First Cast: Valor replaces Quinn on the battlefield as a mobile melee attacker for 20 seconds. Valor can move through units and gains +80/90/100% Movement Speed, decreased gradually to +20/30/40% when in combat.
Second Cast: Quinn returns to perform Skystrike, dealing from 100/150/200 (+50% bonus Attack Damage) to 200/300/400 (+100% bonus Attack Damage) physical damage to all enemies in a large area, increasing based on how much health they are missing.If Skystrike has not been cast before this ability ends, it will be cast automatically.
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Runes and summoner spells