Mid/Bot 4800 880
Orianna is very powerful mid laner with good crowd control. Her ultimate is crazy powerful for positioning and chain stun. Her range has made her less playable in competitive play. She synergizes very well with other tanky champions that can initiate like Malphite and Shyvana.
Health: 385 (+79 per level)
Mana: 250 (+50 per level)
Attack Damage: 44 (+2.6 per level)
Attack Speed: 0.658 (+3.5% per level)
Movement Speed: 325
Health Regen: 5.95 (+0.55 per level)
Mana Regen: 7 (+0.5 per level)
Armor: 12 (+3 per level)
Magic Resist: 30 (+0 per level)
Orianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target.
Cost: 50 Mana
Orianna commands her ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her ball remains at the target location after.
Orianna commands her ball to shoot toward a target location, dealing 60/90/120/150/180 (+50% Ability Power) magic damage to targets along the way. However, it deals 10% less damage for each unit it hits (Minimum 40%).Her ball remains behind at the target location afterwards.
Cost: 70/80/90/100/110 Mana
Orianna commands the ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
Orianna commands her ball to release an electric pulse, dealing 70/115/160/205/250 (+70% Ability Power) magic damage to nearby enemies.The pulse leaves behind an energy field for 3 seconds, lowering enemy Movement Speed by 20/25/30/35/40% and increasing ally Movement Speed by 20/25/30/35/40% for 2 seconds. This effect diminishes over time.
Cost: 60 Mana
Orianna commands her ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the ball grants additional Armor and Magic Resist to the champion it is attached to.
Passive: The ball adds 10/15/20/25/30 Armor and Magic Resist to the allied champion it is attached to.
Active: Orianna commands her ball to travel to and attach onto an allied champion, shielding them for 4 seconds from the next 80/120/160/200/240 (+40% Ability Power) damage.
Enemies the ball passes through along the way are damaged for 75% of the shield value: 60/90/120/150/180 (+30% Ability Power).
Cost: 100/125/150 Mana
Orianna commands her ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the ball after a short delay.
Orianna commands her ball to unleash a shockwave after a brief delay, dealing 150/225/300 (+70% Ability Power) magic damage to nearby enemies and flinging them into the air a set distance in the direction of the ball.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Q W E R
Runes and summoner spells