Top/Jungle 3150 790
Olaf is a top lane that can be used to shut down many melee champions, especially those with no ranged abilities. If they are forced to walk into your melee range for a Reckless Swings, you're pretty much assumed to win lane against it.
Health: 441 (+93 per level)
Mana: 190 (+45 per level)
Attack Damage: 54.1 (+3.5 per level)
Attack Speed: 0.694 (+2.7% per level)
Movement Speed: 350
Health Regen: 7 (+0.9 per level)
Mana Regen: 6.5 (+0.575 per level)
Armor: 21 (+3 per level)
Magic Resist: 30 (+1.25 per level)
For each 1% of health missing, Olaf's Attack Speed is increased by 1%.
Cost: 60 Mana
Olaf throws an axe into the ground at a target location, dealing damage to units it passes through and slowing their movement speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
Olaf throws an axe to a target location, dealing 70/115/160/205/250 (+100% bonus Attack Damage) physical damage to units it passes through and slowing them by 29/33/37/41/45% for up to 2.5 seconds. The further the Axe flies, the longer the slow lasts, but it is never less than 1.5 second. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
Cost: 30 Mana
Olaf's Attack Speed is increased, he gains Lifesteal and has increased healing from all sources based on how much health he is missing.
For 6 seconds, Olaf gains 9/12/15/18/21% Lifesteal and Attack Speed is increased by 40/50/60/70/80%.During this time, Olaf also receives 1% increased healing from all sources for every 2.5% of Health he is missing.
Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.
Olaf ferociously swings his axes, dealing 70/115/160/205/250 (+40% Attack Damage) true damage to his target. This ability's cost is equal to 30% of the total damage dealt, but the cost is refunded if it kills the target.Basic attacks lower the cooldown of Reckless Swing by 1 second.
Cost: No Cost
Olaf temporarily becomes immune to disables.
Passive: Olaf gains 10/20/30 Armor and 10/20/30 Magic Resist.
Active: Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf loses the passive portion of Ragnarok and gains 40/60/80 Attack Damage.
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Runes and summoner spells