Support/Jungle 450 260
Nunu always has been and always will be a top tier jungler. He is currently the greatest counter jungler by far, has great sustain through Consume, decent clear times and good ganks. Now with the new jungle changes, Nunu is even stronger for a few reasons for one he can still clear the jungle without losing a ton of health even without starting Hunter's Machete and now that early ganking is relatively dead counter jungling is very strong; making Nunu an ideal choice in almost any game.
Health: 437 (+96 per level)
Mana: 213 (+42 per level)
Attack Damage: 51.06 (+3.45 per level)
Attack Speed: 0.625 (+2.25% per level)
Movement Speed: 350
Health Regen: 7.05 (+0.8 per level)
Mana Regen: 6.6 (+0.5 per level)
Armor: 20.5 (+3.5 per level)
Magic Resist: 30 (+1.25 per level)
Nunu can cast a spell for free after 5 attacks.
Cost: 60 Mana
Nunu commands the yeti to take a bite out of a target minion or monster, dealing heavy damage to it and healing himself.
Commands the yeti to bite out of a minion or monster, dealing 400/550/700/850/1000 true damage to the target and healing himself for 70/115/160/205/250 (+75% Ability Power).Nunu gains bonuses for 120/150/180/210/240 seconds based on what he consumed.
Reptiles: Your attacks and spells deal an additional 1% of your maximum health as magic damage.
Golems: 10% increased Size and Maximum HealthWolves or Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds
Cost: 50 Mana
Nunu invigorates himself and an allied unit by heating their blood, increasing their Movement and Attack Speeds.
The heat of Nunu and a target ally's blood rises, increasing Movement Speed by 8/9/10/11/12% and Attack Speed by 25/30/35/40/45% for 12 seconds.
Cost: 75/85/95/105/115 Mana
Nunu launches a ball of ice at an enemy unit, dealing damage and temporarily slowing their Movement and Attack Speeds.
Nunu launches a ball of ice at an enemy unit, dealing 85/130/175/225/275 (+100% Ability Power) magic damage and slowing their Movement Speed by 20/30/40/50/60% and Attack Speed by 25% for 3 seconds.
Cost: 100 Mana
Nunu begins to sap the area of heat, slowing all nearby enemies. When the spell ends, he deals massive damage to all enemies caught in the area.
Nunu saps the area of heat, channeling up to 3 seconds, slowing surrounding enemy units' Movement Speed by 50% and Attack Speed by 25%.Enemies caught in the area when the channel ends receive up to 625/875/1125 (+250% Ability Power) magic damage, depending on how long the spell was channeled.
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Runes and summoner spells