Top/Jungle 6300 975
Nocturne is undoubtedly built for jungling. He has excellent AoE clear speed with Umbra Blades while also being auto-attack focused, allowing him to quickly DPS down the larger monster camps with his natural steroids. His kit provides excellent damage, utility and gap-closing ability when ganking lanes, especially after level 6 when he has his ultimate, Paranoia, which can allow him to completely bypass enemy ward coverage with its vision disruption and huge gap-closer. Nocturne's early game offers strong damage and unpredictable ganks along with fast pushing and clearing speeds.
Health: 440 (+85 per level)
Mana: 215 (+35 per level)
Attack Damage: 54 (+3.1 per level)
Attack Speed: 0.668 (+2.7% per level)
Movement Speed: 345
Health Regen: 7 (+0.75 per level)
Mana Regen: 6 (+0.45 per level)
Armor: 21 (+3.5 per level)
Magic Resist: 30 (+1.25 per level)
Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself.
Nocturne's basic attacks reduce this cooldown by 1 second.
Cost: 60/65/70/75/80 Mana
Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Movement Speed and Attack Damage.
Nocturne throws a shadow blade that deals 60/105/150/195/240 (+75% bonus Attack Damage) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.While on the trail, Nocturne can move through units and gains 15/20/25/30/35% Movement Speed and 15/25/35/45/55 Attack Damage.
Shroud of Darkness
Cost: 50 Mana
Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.
Passive: Nocturne has 20/25/30/35/40% bonus Attack Speed.
Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.
Cost: 60/65/70/75/80 Mana
Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
Nocturne plants a nightmare into his target's mind, dealing 50/100/150/200/250 (+100% Ability Power) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1/1.25/1.5/1.75/2 second(s).
Cost: 100 Mana
Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150/250/350 (+120% bonus Attack Damage) physical damage.
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Runes and summoner spells