Bot/Jungle 6300 975
Nautilus is a very tanky and has tons of crowd control. He offers multiple forms of lock down,decent damage, and a very powerful shield. His first four levels are his weakest point, and he is susceptible to counter jungling and dueling against strong junglers.
Health: 432 (+86 per level)
Mana: 200 (+50 per level)
Attack Damage: 200 (+50 per level)
Attack Speed: 0.613 (+1% per level)
Movement Speed: 325
Health Regen: 7.45 (+0.55 per level)
Mana Regen: 7.45 (+0.7 per level)
Armor: 21 (+3.25 per level)
Magic Resist: 30 (+1.25 per level)
cannot happen more than once every few seconds on the same target.
Cost: 60/70/80/90/100 Mana
Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor and the cooldown of Dredge Line is reduced by half.
Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 60/105/150/195/240 (+75% Ability Power) magic damage and stunning them briefly.If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50% (0.5).
Cost: 80 Mana
Nautilus surrounds himself with dark energies, gaining a shield that blocks incoming damage. While the shield persists, his attacks apply a damage over time effect to enemies around his target.
Nautilus surrounds himself with dark energies for 10 seconds, shielding him from the next 100/150/200/250/300 (+10% of bonus Health) (15% of his bonus health) damage.While the shield persists, Nautilus' basic attacks deal 40/55/70/85/100 (+40% Ability Power) bonus magic damage over 2 seconds to all units around his target.
Cost: 60/70/80/90/100 Mana
Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion damages and slows enemies.
Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 60/100/140/180/220 (+50% Ability Power) magic damage to units in the area and slows them by 30/35/40/45/50% for 2 seconds. This slow diminishes over time.A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.
Cost: 100 Mana
Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.
Nautilus fires a shockwave that chases an enemy champion. This deals 125/175/225 (+40% Ability Power) magic damage to enemies it passes through and knocks them into the air.The shockwave explodes upon hitting its target dealing 200/325/450 (+80% Ability Power) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Q W E R
Runes and summoner spells