Top/Jungle 1350 585
Nasus is pretty straight forward. The only difficulty lies on knowing who to Wither during teamfights (generally speaking, Wither the ADC, or whoever is out of position). He can virtually two-shot any squishy if he has farmed his Q enough, and he's so naturally tanky he's hard to kill. If you acquire Sunfire Cape or Guardian Angel your survivability is drastically increased and you become almost indestructible with your lifesteal.
Health: 410 (+90 per level)
Mana: 200 (+45 per level)
Attack Damage: 53.3 (+3.5 per level)
Attack Speed: 0.638 (+3.48% per level)
Movement Speed: 350
Health Regen: 7.5 (+0.9 per level)
Mana Regen: 6.6 (+0.5 per level)
Armor: 19 (+3.5 per level)
Magic Resist: 30 (+1.25 per level)
Nasus drains his foe's spiritual energy, giving him bonus Lifesteal.
Cost: 20 Mana
Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
Active: Nasus's next basic attack will deal 30/50/70/90/110 (+100% Attack Damage) (+3) physical damage.
Passive: Siphoning Strike permanently gains 3 damage if it kills an enemy unit. This bonus is doubled against Champions, large minions and large monsters.
While toggled Health.res Health every third subsequent attack.
Nasus ages an enemy champion, decelerating their Movement and Attack Speeds over time.
Nasus ages target champion over 5 seconds, initially slowing their Movement Speed by 35% and increasing to 47/59/71/83/95% over the duration. The target's Attack Speed is reduced by half the amount.
Cost: 70/85/100/115/130 Mana
Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.
Nasus unleashes a spirit flame at a target location, dealing an initial 55/95/135/175/215 (+60% Ability Power) magic damage.For the next 5 seconds, enemies in the area have their Armor reduced by 20/25/30/35/40 and are dealt an additional 11/19/27/35/43 (+12% Ability Power) magic damage each second.
Fury of the Sands
Cost: 100 Mana
Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, and drains nearby enemies' max Health converting into bonus damage for the duration.
Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by 300/450/600 and Attack Range by 50.While the storm rages, he deals 3/4/5 (+1% Ability Power)% of nearby enemies' maximum Health each second (240 damage max per second) as magic damage and converts it into bonus Attack Damage.
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Runes and summoner spells