Mid/Bot/Support 3150 790
Lux is a strong champion with an even stronger ultimate, to be effective with Lux you must utilize her greatest asset: her range. Lux is not appropriate for every team composition, but she definitely has her place in the current meta despite her ease of being ganked in lane.
Health: 345 (+79 per level)
Mana: 250 (+50 per level)
Attack Damage: 50 (+3.3 per level)
Attack Speed: 0.625 (+1.36% per level)
Movement Speed: 330
Health Regen: 4.5 (+0.55 per level)
Mana Regen: 6 (+0.6 per level)
Armor: 12 (+4 per level)
Magic Resist: 30 (+0 per level)
Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.
Cost: 50/60/70/80/90 Mana
Lux releases a sphere of light that binds and deals damage to up to two enemy units.
Fires a ball of light, rooting the first enemy hit for 2 seconds and dealing 60/110/160/210/260 (+70% Ability Power) magic damage. The second enemy receives 50% of the effect.
Cost: 60 Mana
Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
Throws Lux's wand to a target location and back, protecting herself and all allied Champions it touches from 80/105/130/155/180 (+35% Ability Power) damage for 3 seconds.
Cost: 70/85/100/115/130 Mana
Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
Creates a zone that slows enemies by 20/24/28/32/36%. After 5 seconds the zone detonates dealing 60/105/150/195/240 (+60% Ability Power) magic damage.Activate again to detonate early.
Cost: 100 Mana
After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.
Channels a dazzling ray of light dealing 300/400/500 (+75% Ability Power) magic damage to all enemies in a line. Final Spark ignites and refreshes the Illumination debuff.
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Runes and summoner spells