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Top/Jungler 4800 880

Lee Sin

Lee Sin is one of few champions who can double blink, making him extremely mobile, and able to juke in or juke out some people. With this mobility he can get some crazy initiations started as well as get away from some crazy initiations that get started on him. He can be built with few AD items and still pull off a 5 AD Ratio with his full combo.

  • Statistics

    Health: 428 (+85 per level)

    Mana: 200

    Attack Damage: 55.8 (+3.2 per level)

    Attack Speed: 0.651 (+3% per level)

    Movement Speed: 350

    Health Regen: 6.25 (+0.7 per level)

    Mana Regen: 50

    Armor: 20 (+3.7 per level)

    Magic Resist: 30 (+1.25 per level)

  • Skills

    Flurry

    After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.

    Sonic Wave / Resonating Strike

    Cost:50 Energy / 30 Energy
    Range: 1000


    Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.

    Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health.
    > Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+90% bonus Attack Damage) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
    Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+90% bonus Attack Damage) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).

    Safeguard / Iron Will

    Cost:50 Energy / 30 Energy
    Range:700


    Safeguard: Lee Sin rushes towards a target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.

    Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains Life Steal and Spell Vamp.
    Safeguard: Lee Sin rushes towards a target ally. If the ally is a champion, Lee Sin shields the ally and himself for 40/80/120/160/200 (+80% Ability Power) damage for 4 seconds and Safeguard's cooldown is reduced by 50%. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
    Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains 5/10/15/20/25% Life Steal and Spell Vamp.

    Tempest / Cripple

    Cost: 50 Energy / 30 Energy
    Range:425


    Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.

    Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.
    Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+100% bonus Attack Damage) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
    Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 20/30/40/50/60%. Movement and Attack Speed recover gradually over the duration.

    Dragon's Rage

    Cost:No Cost
    Range: 375


    Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

    Lee Sin performs a powerful roundhouse kick launching an enemy champion back, dealing 200/400/600 (+200% bonus Attack Damage) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.

  • Item guide

  • Skill build

    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
    Q
    W
    E
    R
  • Runes and summoner spells