Mid/Bot/Ad carry 4800 880
The general consensus regarding Kog'Maw is, while he is incredibly powerful in the late-game, arguably outscaling every other champ in the Marksman role, he suffers from a noticeable lack in mobility and early-game laning presence. Hence, he is rarely picked in the current meta, as he often requires an incredibly capable team to hide behind and is consistently dominated by champs with heavy gap-closers, like Kha'Zix and other assassins.
Health: 440 (+84 per level)
Mana: 255 (+40 per level)
Attack Damage: 46 (+3 per level)
Attack Speed: 0.665 (+2.65% per level)
Movement Speed: 330
Health Regen: 5 (+0.55 per level)
Mana Regen: 7.5 (+0.7 per level)
Armor: 14 (+3.5 per level)
Magic Resist: 30 (+0 per level)
Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies.
Cost: 60 Mana
Passive: Increases Kog'Maw's Attack Speed.
Active: Kog'Maw launches a corrosive projectile which deals magic damage and corrodes the target's Armor and Magic Resist for 4 seconds.
Passive: Increases Attack Speed by 10/15/20/25/30%.
Active: Launches a corrosive projectile that deals 80/130/180/230/280 (+50% Ability Power) magic damage to the first enemy hit and reduces its Armor and Magic Resist by 20/22/24/26/28% for 4 seconds.
Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage.
Basic attacks gain 130/150/170/190/210 range and deal additional magic damage equal to 2/3/4/5/6% (+1% Ability Power)% of the enemy's maximum Health (Max: 100 Damage vs Monsters). Lasts 8 seconds.
Cost: 80/90/100/110/120 Mana
Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.
Deals 60/110/160/210/260 (+70% Ability Power) magic damage to enemies it passes through and leaves a trail which slows enemies by 20/28/36/44/52% for 4 seconds.
Cost: 40 Mana
Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing non-stealthed targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana.
Fires a living artillery shot from a great distance that lands shortly after launch. Deals 80/120/160 (+50% bonus Attack Damage) (+30% Ability Power) magic damage and reveals non-stealthed enemies for 4 seconds (deals 125% bonus base damage to Champions).Subsequent artillery shots within 6 seconds cost 40 additional Mana up to a maximum of 400 Mana.
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Runes and summoner spells