We use cookies. Click here to learn more.

Top/Mid/Jungler 6300 975

Kha'Zix

Kha'Zix is a powerful melee range assassin that excels at killing isolated targets, and dominating teamfights with a reset based gap closer. If you aren't afraid of taking large risks to reap huge benefits and want a champion that can effectively be played in both top and mid lanes as well as the jungle, than I highly suggesting trying out Kha'Zix - The Voidreaver. As a result of Kha'Zix's high damage and ability to be built fairly tanky, he can fit many team compositions. Kha'Zix however is best paired with high AoE CC/damage and utility champions so he becomes the "clean up crew".

  • Statistics

    Health: 430 (+85 per level)

    Mana: 260 (+40 per level)

    Attack Damage: 50 (+3.1 per level)

    Attack Speed: 0.668 (+2.7% per level)

    Movement Speed: 350

    Health Regen: 6.25 (+0.75 per level)

    Energy Regen: 6.75 (+0.5 per level)

    Armor: 19 (+3 per level)

    Magic Resist: 30 (+1.25 per level)

  • Skills

    Unseen Threat

    When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy Champion to deal bonus magic damage and slow.

    Taste Their Fear

    Cost: 25 Mana
    Range: 325


    Kha'Zix passively marks enemies that are isolated from nearby allies. Taste Their Fear deals physical damage to a single target. Damage increased on isolated targets. If he chooses to Evolve Enlarged Claws, this deals bonus damage against low health targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear.

    Passive: Marks enemies who are isolated from nearby allies.
    Active: Deals 55/80/105/130/155 (+120% bonus Attack Damage) physical damage. If the target is isolated, the damage is increased by 30%. Evolved Enlarged Claws: If target is isolated, the damage is increased to 0 (+0). Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50.

    Void Spike

    Cost:55/60/65/70/75 Mana
    Range: 1000


    Kha'Zix fires exploding spikes that slow and deal physical damage to all nearby enemies. Kha'Zix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks, Void Spike fires three spikes in a cone and Void Spike's slow effect is increased.

    Fires exploding spikes, dealing 75/115/155/195/235 (+100% bonus Attack Damage) physical damage to all nearby enemies(dealing 20% bonus damage to monsters) and slowing them for 20% for 2 seconds. Heals Kha'Zix for 40/70/100/130/160 (+50% Ability Power) if he is within the explosion radius. Evolved Spike Racks: Void Spike fires three spikes in a cone and slowing enemies for 50% for 2 seconds. If target is a champion, granting sight of their location to kha'zix for 2 seconds.

    Leap

    Cost: 50 Mana
    Range: 600


    Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings, Leap's range increases dramatically. Also, on champion kill or assist, Leap's cooldown resets.

    Leaps to a target area, dealing 65/100/135/170/205 (+20% bonus Attack Damage) physical damage.
    Evolved Wings: Increases Leap's range. On champion kill or assist, Leap's cooldown resets.

    Void Assault

    Cost:100 Mana
    Range: Self


    Each rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect. When activated, Void Assault stealths Kha'Zix, triggers Unseen Threat, and increases Movement Speed. If he chooses to Evolve Active Camouflage, Void Assault can be cast three times and stealth duration increased.

    Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.
    Active: Stealths for 1 second. Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40%. Additionally, Kha'Zix ignores unit collision while stealthed. Void Assault can be cast a second time within 15 seconds. Evolved Active Camouflage: Void Assault can be cast three times and its duration increases to 2 seconds.

  • Item guide

  • Skill build

    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
    Q
    W
    E
    R
  • Runes and summoner spells