Mid 3150 790
Kassadin is one of the funnest champions in the game to use, his Riftwalk has about twice the range of Flash and is on a 3-7 second cooldown after Patch 4.5, that makes for some pretty cool escapes. Overall he's pretty easy to use and is arguably one of the hardest snowballing champions in the game. He's the "Terror of Solo-Que" for a reason.
Health: 433 (+78 per level)
Mana: 230 (+70 per level)
Attack Damage: 52.3 (+3.9 per level)
Movement Speed: 340
Health Regen: 6.95 (+0.5 per level)
Mana Regen: 6.9 (+0.6 per level)
Armor: 18 (+3.2 per level)
Magic Resist: 30 (+0 per level)
Kassadin takes 15% reduced magic damage and ignores unit collision.
Cost: 70/75/80/85/90 Mana
Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
Kassadin fires an orb of void energy at a target enemy, dealing 80/105/130/155/180 (+70% Ability Power) magic damage and interrupting channels.The excess energy forms around himself, granting a shield that absorbs 40/70/100/130/160 (+30% Ability Power) magic damage for 1.5 seconds.
Cost: No Cost
Passive: Kassadin's basic attacks deal bonus magic damage.
Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
Passive: Kassadin's basic attacks draw energy from the void, dealing 20 (+10% Ability Power) bonus magic damage.
Active: Kassadin charges his Nether Blade, causing his next basic attack to deal 40/65/90/115/140 (+60% Ability Power) bonus magic damage and restore 4/5/6/7/8% of his missing Mana (increases to 20/25/30/35/40% against champions).
Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80/105/130/155/180 (+70% Ability Power) magic damage and slow enemies by 30/35/40/45/50% for 3 seconds in a cone in front of him.
Cost: 75 Mana
Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
Kassadin teleports to a nearby location dealing 80/100/120 (+0) magic damage to surrounding enemy units.Each subsequent Riftwalk within the next 12 seconds doubles the Mana cost and deals an additional 40/50/60 (+0) magic damage per stack, stacks up to 4 times.
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Runes and summoner spells