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Mid 3150 790


Karthus is a ranged AP carry, he has a wide variety of abilities, including a passive that makes him benefit from dying a mid-ranged nuke, a wall that applies one of the highest slows in the game, an AoE that, with the right items, does almost as much damage as Fiddlestick's Crowstorm, and last, but certainly not least; a global nuke that can do 1k damage late-game.In short, he's a great champion and should at least be given a chance by any aspiring AP Carries.

  • Statistics

    Health: 390 (+75 per level)

    Mana: 270 (+61 per level)

    Attack Damage: 42.2 (+3.25 per level)

    Attack Speed: 0.625 (+2.11% per level)

    Movement Speed: 335

    Health Regen: 5.5 (+0.55 per level)

    Mana Regen: 6.5 (+0.6 per level)

    Armor: 15 (+3.5 per level)

    Magic Resist: 30 (+0 per level)

  • Skills

    Death Defied

    Upon dying, Karthus enters a spirit form that allows him to continue casting spells while dead for 7 seconds.

    Lay Waste

    Cost: 20/26/32/38/44 Mana
    Range: 875

    Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.

    Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals 40/60/80/100/120 (+30% Ability Power) magic damage to each nearby enemy, this deals double damage if it hits only a single unit.

    Wall of Pain

    Cost:100 Mana

    Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.

    Creates a wall at target location that lasts for 5 seconds. Enemies that pass through the wall have their Magic Resist reduced by 15% and Movement Speed reduced by 40/50/60/70/80% for 5 seconds (their Movement Speed gradually recovers over the duration).


    Cost:30/42/54/66/78 Mana Per Second
    Range: 550

    Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana.

    Toggle Off: When Karthus kills a unit, he restores 20/27/34/41/48 Mana.
    Toggle On: Drains 30/42/54/66/78 Mana to deal 30/50/70/90/110 (+20% Ability Power) magic damage to nearby enemies each second.


    Cost: 150/175/200 Mana
    Range: Self

    After channeling for 3 seconds, Karthus deals damage to all enemy champions.

    After channeling for 3 seconds, Karthus deals 250/400/550 (+60% Ability Power) magic damage to all enemy champions (regardless of distance).

  • Item guide

  • Skill build

    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Runes and summoner spells