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Support/Mid/Bot 3150 790

Karma

Karma might as well be the Enlightened One, as she is one of the most unique champions in the game. Yes, Udyr might not have a ultimate, but Karma auto-learns hers at spawn. And her ultimate augments her abilities in a such a way so that not only Sion's shields blow up, but her's, too. She is probably one of the best Support/AP nuke champions I have seen so far.

  • Statistics

    Health: 383 (+83 per level)

    Mana: 290 (+50 per level)

    Attack Damage: 50 (+3.3 per level)

    Attack Speed: 0.625 (+2.3% per level)

    Movement Speed: 335

    Health Regen: 4.7 (+0.55 per level)

    Mana Regen: 6.8 (+0.65 per level)

    Armor: 14 (+3.8 per level)

    Magic Resist: 30 (+0 per level)

  • Skills

    Gathering Fire

    Reduces Mantra's cooldown each time Karma damages an enemy champion with one of her abilities (Half-effect for Karma's basic attacks)

    Inner Flame

    Cost: 50/55/60/65/70 Mana
    Range: 950


    Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.

    Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Fires a blast of energy that explodes upon enemy contact, dealing 80/125/170/215/260 (+60% Ability Power) magic damage to enemies in the area and slowing their Movement Speed by 25% for 1.5 seconds.
    Mantra Bonus - Soulflare: Deals 25/75/125/175 (+30% Ability Power) additional magic damage and leaves a circle of flame at the impact area or upon reaching maximum range, slowing enemies for 50%. After 1.5 seconds the circle erupts, dealing 50/150/250/350 (+60% Ability Power) magic damage to enemies in the area.

    Focused Resolve

    Cost: 70/75/80/85/90 Mana
    Range: 675


    Karma creates a tether between herself and a targeted enemy, dealing damage over time and revealing them. If the tether is not broken, the enemy will be rooted.

    Mantra Bonus: Karma strengthens the link, dealing bonus damage and healing. Links Karma to target enemy champion, revealing them, and dealing 60/110/160/210/260 (+60% Ability Power) magic damage over 2 seconds, rooting them in place for 1/1.25/1.5/1.75/2 seconds if the link is not broken.
    Mantra Bonus - Renewal: Focused Resolve deals 75/150/225/300 (+60% Ability Power) bonus magic damage over the duration and heals Karma instantly for 20% (+[1% Ability Power]%) of her Missing Health. If the leash is not broken, she is healed for another 20% (+[1% Ability Power]%).

    Inspire

    Cost:60/70/80/90/100 Mana
    Range: 800


    Karma summons a protective shield that absorbs incoming damage and increases the movement speed of the protected ally.

    Mantra Bonus: In addition to casting the shield, energy radiates out from the shield, dealing damage to enemies and applying Inspire to allied champions. Target ally gains a shield, granting 40/45/50/55/60% Movement Speed for 1.5 seconds and absorbing 80/120/160/200/240 (+50% Ability Power) damage for 4 seconds.
    Mantra Bonus - Defiance: The shield overflows with energy, dealing 60/140/220/300 (+60% Ability Power) magic damage to enemy units around her target. Allied champions around her target gain half that amount as a shield, and are also hasted by 60%.
    >

    Mantra

    Cost: No Cost
    Range: Self


    Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

    Karma empowers her next ability within 8 seconds for an additional effect. Soulflare: Deals bonus magic damage and leaves behind a circle of flame, heavily slowing enemies and dealing damage after a brief delay.
    Renewal: The link deals bonus magic damage to her target, instantly healing Karma for 20% of her Missing Health. If the link is not broken, Karma is healed again for the same amount.
    Defiance: Allied champions around Karma's target become shielded and gain Movement Speed; Enemy units around her target are dealt magic damage.

  • Item guide

  • Skill build

    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
    Q
    W
    E
    R
  • Runes and summoner spells