Bot/Ad carry 6300 975
Jinx excels mid game, where she can shred apart the enemy team with her superior Attack Speed. She can snowball very easily: A couple kills during laning phase and she can prove herself to be a terrifying force to reckon with. In addition, her skills are useful for either locking down enemy champions or chasing after them so they have no chance of escaping.
Health: 380 (+82 per level)
Mana: 170 (+45 per level)
Attack Damage: 50 (+3 per level)
Attack Speed: 0.625 (+1% per level)
Movement Speed: 325
Health Regen: 5 (+0.5 per level)
Mana Regen: 5 (+1 per level)
Armor: 17 (+3.5 per level)
Magic Resist: 30 (+0 per level)
Jinx receives massively increased Movement Speed whenever she damages an enemy champion or tower that is then killed or destroyed within 3 seconds.
Cost:20 Mana per Rocket
Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed while attacks with Fishbones deal area of effect damage, gain increased range, and drain mana.
Jinx swaps weapons.
Rocket Launcher: Basic attacks deal 110% damage to Jinx's target and all nearby enemies, gain 75/100/125/150/175 range, and drain mana.
Minigun: Basic attacks grant additional Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of 30/55/80/105/130%. Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.
Cost: 50/60/70/80/90 Mana
Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it if it is not stealthed.
Jinx fires a shock blast that deals 10/60/110/160/210 (+140% Attack Damage) Physical Damage to the first enemy hit, revealing it if it is not stealthed and slowing it by 30/40/50/60/70% for 2 seconds.
Cost: 50 Mana
Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and dealing 80/135/190/245/300 (+100% Ability Power) Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.
Super Mega Death Rocket!
Cost: 100 Mana
Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing health.
Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing 125/175/225 (+50% bonus Attack Damage) to 250/350/450 (+100% bonus Attack Damage) Physical Damage plus 25/30/35% of the target's missing health. Nearby enemies take 80% damage.
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Runes and summoner spells