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Top/Mid 6300 975


Jinx excels mid game, where she can shred apart the enemy team with her superior Attack Speed. She can snowball very easily: A couple kills during laning phase and she can prove herself to be a terrifying force to reckon with. In addition, her skills are useful for either locking down enemy champions or chasing after them so they have no chance of escaping.

  • Statistics

    Health: 420 (+90 per level)

    Mana: 240 (+40 per level)

    Attack Damage: 46.5 (+3.5 per level)

    Attack Speed: 0.658 (+3% per level)

    Movement Speed: 335

    Health Regen: 6 (+0.8 per level)

    Mana Regen: 7 (+0.7 per level)

    Armor: 16.5 (+3.5 per level)

    Magic Resist: 30 (+0 per level)

  • Skills

    Hextech Capacitor

    Gains 40 Movement Speed for 1.25 seconds and can move through units each time Transform is cast.

    To the Skies! / Shock Blast

    Cost: 40/45/50/55/60 Mana
    Range: 600

    Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.

    Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion.
    Leaps to an enemy dealing 20/65/110/155/200 (+100% bonus Attack Damage) physical damage to enemies and slowing them by 30/35/40/45/50% for 2 seconds.

    Lightning Field / Hyper Charge

    Cost: 40 Mana
    Range: 285

    Hammer Stance:
    Passive: Restores mana per strike.
    Active: Creates a field of lightning damaging nearby enemies for several seconds.

    Cannon Stance: Gains a burst of energy, increasing attack speed to maximum for several attacks. Passive: Gains 6/8/10/12/14 mana per strike while in Hammer Stance. Active: Creates an electric aura dealing 100/170/240/310/380 (+100% Ability Power) magic damage over 4 seconds to nearby enemies. >

    Thundering Blow / Acceleration Gate

    Cost: 40/50/60/70/80 Mana
    Range: 240

    Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.

    Cannon Stance: Deploys an Acceleration Gate increasing the movement speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.

    Deals 8/11/14/17/20% of the enemy's maximum health (+100% bonus Attack Damage) as magic damage and knocks them back a short distance. (200/300/400/500/600 Maximum Damage against monsters)

    Mercury Cannon / Mercury Hammer

    Cost: No Cost
    Range: Self

    Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.

    Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage. Active: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.The next attack in Cannon Stance reduces the enemy's Armor and Magic Resist by 10/15/20/25% for 5 seconds.

  • Item guide

  • Skill build

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  • Runes and summoner spells