Top/Jungler 1350 585
Jax is generally played in the top lane. He is a hybrid-damage melee champion who can be deceptively tanky with damage items. His kit favors extended infighting, sticking to enemies to dish out damage.
Health: 463 (+98 per level)
Mana: 230 (+35 per level)
Attack Damage: 56.3 (+3.375 per level)
Attack Speed: 0.638 (+3.4% per level)
Movement Speed: 350
Health Regen: 7.45 (+0.55 per level)
Mana Regen: 6.4 (+0.7 per level)
Armor: 22 (+3.5 per level)
Magic Resist: 30 (+1.25 per level)
Jax's consecutive basic attacks continuously increase his Attack Speed.
Cost: 65 Mana
Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.
Jax leaps to a target unit, dealing 70/110/150/190/230 (+100% bonus Attack Damage) (+60% Ability Power) physical damage if it is an enemy.
Cost: 30 Mana
Jax charges his weapon with energy, causing his next attack to deal additional damage.
Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40/75/110/145/180 (+60% Ability Power) magic damage.
Cost: 70/75/80/85/90 Mana
Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.
Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 50/75/100/125/150 (+50% bonus Attack Damage) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage).
Every third consecutive attack deals additional magic damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration.
Passive: Every third consecutive strike Jax deals 100/160/220 (+70% Ability Power) additional magic damage.
Active: Jax strengthens his resolve, granting him Armor and Magic Resist for 8 seconds.Armor bonus is equal to 25/35/45 + 30% bonus Attack Damage.Magic Resist bonus is equal to 25/35/45 + 20% Ability Power.
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Runes and summoner spells