Bot/Support 1350 585
Janna might look boring to players who expect more action in lane, but her kit has 90% of difficulty (highest rank between all supports) and teaches a lot about positioning, patience and quick reaction. This dedicated babysitter will make you remember the core idea about a support: Protect your teammates.
Health: 356 (+78 per level)
Mana: 302 (+64 per level)
Attack Damage: 49 (+2.95 per level)
Attack Speed: 0.625 (+2.61% per level)
Movement Speed: 335
Health Regen: 4.5 (+0.55 per level)
Mana Regen: 6.9 (+0.6 per level)
Armor: 13 (+3.8 per level)
Magic Resist: 30 (+0 per level)
Increases the Movement Speed of all allied champions by 5%.
Cost: 90/105/120/135/150 Mana
By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
Summons a whirlwind, which deals 60/85/110/135/160 (+35% Ability Power) magic damage to all enemies in its path and knocks them into the air. The whirlwind travels farther, deals 15/20/25/30/35 (+10% Ability Power) bonus damage, and knocks enemies higher, for each second it charges (up to a maximum of 3 seconds).Activate again to release the whirlwind early.
Cost: 40/50/60/70/80 Mana
Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.
Passive: Increases Movement Speed by 4/6/8/10/12% (+[2% Ability Power]%) and allows movement through units.
Active: Deals 60/115/170/225/280 (+50% Ability Power) magic damage to an enemy and slows their Movement Speed by 24/28/32/36/40% (+[6% Ability Power]%) for 3 seconds. Passive benefit is lost while Zephyr is on cooldown.
Eye Of The Storm
Cost: 70/80/90/100/110 Mana
Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
Shields an allied Champion or turret for 5 seconds. The shield absorbs up to 80/120/160/200/240 (+70% Ability Power) damage and grants 14/23/32/41/50 (+10% Ability Power) Attack Damage until it breaks.
Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
Summons forth the might of the wind to knock surrounding enemies back and restores 100/150/200 (+60% Ability Power) Health to nearby allies each second for 3 seconds.
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Runes and summoner spells