Top/Jungler 6300 975
Hecarim is a champion in League of Legends and is a Melee Tank who is often played in the Jungle. Hecarim is one of the fastest and mobile champions within the League with heavy sustain, damage and reasonable crowd control. He is, in my opinion, one of the most fun champions to play and can turn loss games into a win very easily.
Health: 440 (+95 per level)
Mana: 210 (+40 per level)
Attack Damage: 56 (+3.2 per level)
Attack Speed: 0.670 (+2.5% per level)
Movement Speed: 345
Health Regen: 8 (+0.75 per level)
Mana Regen: 6.5 (+0.6 per level)
Armor: 20 (+4 per level)
Magic Resist: 30 (+1.25 per level)
Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed.
Hecarim cleaves nearby enemies dealing physical damage.
Hecarim cleaves nearby enemies for 60/95/130/165/200 (+60% bonus Attack Damage) physical damage. (66% damage to minions and monsters)If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times. .
Spirit of Dread
Cost: 50/60/70/80/90 Mana
Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
Hecarim deals 80/120/160/200/240 (+80% Ability Power) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 20% of the damage these enemies take from any source.Hecarim cannot heal more than 60/90/120/150/180 health from minions or monsters.
Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Hecarim gains increasing Movement Speed for 4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+50% bonus Attack Damage) to 80/150/220/290/360 (+100% bonus Attack Damage) physical damage based on how far Hecarim has traveled during Devastating Charge.
Onslaught of Shadows
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
Hecarim summons spectral riders and charges forward, dealing 150/250/350 (+100% Ability Power) magic damage to anyone they strike. Hecarim releases a shockwave when he finishes his charge, causing nearby enemies to flee from Hecarim for 1 second.Hecarim himself will only move to the targeted location. The riders will always move the full distance.
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Runes and summoner spells