Bot/Ad carry 6300 975
Graves is an AD Carry that has great burst and utility. He can be picked against any bot lane combination and work well against them. In the right hands, he can single-handedly carry a team. He has a great escape with Quickdraw that also increases his attack speed, a great burst combo, and a nice utility skill for many situations with his Smoke Screen. His burst can tear multiple enemies apart, leaving your enemies
Health: 410 (+84 per level)
Mana: 255 (+40 per level)
Attack Damage: 51 (+3.1 per level)
Attack Speed: 0.625 (+2.9% per level)
Movement Speed: 330
Health Regen: 5.5 (+0.7 per level)
Mana Regen: 6.75 (+0.7 per level)
Armor: 19 (+3.2 per level)
Magic Resist: 30 (+0 per level)
Graves gains increasing armor and magic resistance the longer he remains in combat.
Cost: 60/70/80/90/100 Mana
Graves fires three bullets in a cone, damaging all enemies in their paths.
Shoots three bullets in a cone, each dealing 60/95/130/165/200 (+80% bonus Attack Damage) physical damage to all enemies in their path. Enemies hit with multiple bullets take 35% damage from each additional bullet.
Cost: 70/75/80/85/90 Mana
Graves fires a smoke canister at the target area creating a cloud of smoke. Enemies inside the smoke cloud have reduced sight range and Movement Speed.
WDeals 60/110/160/210/260 (+60% Ability Power) magic damage on impact and creates a smoke cloud that lasts 4 seconds. Enemies inside the cloud are slowed by 15/20/25/30/35% and have their sight radius reduced.
Cost: 40 Mana
Graves dashes forward gaining an Attack Speed boost for several seconds. Hitting enemies with basic attacks lowers the cooldown of this skill.
Dashes forward, gaining 30/40/50/60/70% increased Attack Speed for 4 seconds. Basic attacks lower the cooldown of Quickdraw by 1 second.
Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
Fires an explosive shell that deals 250/350/450 (+150% bonus Attack Damage) physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing 200/280/360 (+120% bonus Attack Damage) physical damage in a cone.
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Runes and summoner spells