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Garen is an AD tanky DPS that specializes in early and mid game dominance. Garen is very difficult to kill due to the slow shrug and speed boost of Decisive Strike and the passive armor/MR buffs from Courage. On top of this, only very few champions in lane can match Garen's sustain.

  • Statistics

    Health: 455 (+96 per level)

    Attack Damage: 52 (+3.5 per level)

    Attack Speed: 0.625 (+2.9% per level)

    Movement Speed: 345

    Health Regen: 7 (+0.5 per level)

    Armor: 23 (+2.7 per level)

    Magic Resist: 30 (+1.25 per level)

  • Skills


    If Garen has not been struck by damage or enemy abilities for the last 10 seconds, Garen regenerates 0.4% of his maximum Health each second. Minion damage does not stop Perseverance.

    Decisive Strike

    Cost: No Cost

    Garen gains a burst of Movement Speed, breaking free of all slows affecting him and his next attack strikes a vital area of his foe, dealing bonus damage and silencing them.

    Garen breaks free from all slows affecting him and gains 35% Movement Speed for 1.5/2.25/3/3.75/4.5 seconds.His next basic attack within 4.5 seconds deals 30/55/80/105/130 (+140% Attack Damage) physical damage and silences his target for 1.5/1.75/2/2.25/2.5 seconds.


    Cost: No Cost
    Range: Self

    Garen passively increases his Armor and Magic Resist. He may also activate this ability to grant himself a shield that reduces incoming damage and crowd control durations for a short time.

    Passive: Garen's gains an additional 20% value from bonus Armor and Magic Resist.
    Active: Garen gains a defensive shield for 2/3/4/5/6 seconds, reducing incoming damage by 30% and granting 30% crowd control duration reduction.


    Cost: No Cost
    Range: 325

    Garen performs a dance of death with his sword, dealing damage around him for the duration.

    Garen rapidly spins his sword around his body for 3 seconds, dealing 20/45/70/95/120 plus 70/80/90/100/110% of his attack as physical damage to nearby enemies every second. Garen can move through units while spinning but moves 20% slower when travelling through minions and monsters.Judgment can critically strike dealing bonus damage.Judgment deals 25% less damage to minions.

    Demacian Justice

    Cost: No Cost
    Range: 400

    Garen calls upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much Health his target has missing.

    Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 175/350/525 magic damage plus 1 damage for every 3.5/3/2.5 Health the target is missing.

  • Item guide

  • Skill build

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  • Runes and summoner spells