Top/Jungler 3150 790
Gangplank is a melee champ who is a bit squishy, but can dominate if you play him right. He is a bruiser champion with a cleanse, dot, and on hit crit ability. Also he is a pirate, and everyone likes pirates.
Health: 495 (+81 per level)
Mana: 215 (+40 per level)
Attack Damage: 54 (+3 per level)
Attack Speed: 0.651 (+2.75% per level)
Movement Speed: 345
Health Regen: 4.25 (+0.75 per level)
Mana Regen: 6.5 (+0.7 per level)
Armor: 20.5 (+3.3 per level)
Magic Resist: 30 (+1.25 per level)
Gangplank's basic attacks and Parrrley apply a poison that deals magic damage each second and slows movement speed. Lasts 3 seconds and stacks up to 3 times.
Gangplank takes aim and shoots an enemy unit with his pistol. If Parrrley deals a killing blow, he gains extra gold and half the mana cost is refunded.
Gangplank shoots a target unit for 20/45/70/95/120 (+100% Attack Damage) physical damage. If Parrrley deals a killing blow, Gangplank gains 4/5/6/7/8 extra gold and half the mana cost is refunded.Parrrley can crit and applies on hit effects as if a melee basic attack.
Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him.
Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him for 80/150/220/290/360 (+100% Ability Power) health.
Cost: 50/55/60/65/70 Mana
Gangplank fires a shot into the air, increasing nearby allied champions' attack damage and movement speed.
Passive: Gangplank gains 8/10/12/14/16 Attack Damage and 3/4/5/6/7% Movement Speed.
Active: Gangplank fires his pistol into the air, disabling his passive boost but increasing his Attack Damage by 12/19/26/33/40 and Movement Speed by 8/11/14/17/20% and nearby allied champions' Attack Damage and Movement Speed by half that amount for 7 seconds.
Cost: 100 Mana
Gangplank signals his ship to fire upon an area for 6 seconds, slowing enemies and dealing damage in random locations within the area.
Signals Gangplank's ship to fire upon an area for 6 seconds, slowing enemies in the area by 25% for the duration. Cannonballs rain upon the area, each causing 75/120/165 (+20% Ability Power) magic damage.
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Runes and summoner spells