Mid/Bot/Ad carry 4800 880
Ezreal excels in lane and into the mid game due to his high outplay potential, burst and mobility. His Mystic Shot gives him great poke in lane and a way to farm from 1100 range. Arcane shift not only serves as an escape, it also gives great outplay potential. His ultimate, Trueshot Barrage gives him superb wave clear, high burst and global sniping potential.
Health: 350 (+80 per level)
Mana: 235 (+45 per level)
Attack Damage: 47.2 (+3 per level)
Attack Speed: 0.625 (+2.8% per level)
Movement Speed: 325
Health Regen: 5.5 (+0.55 per level)
Mana Regen: 7 (+0.65 per level)
Armor: 16 (+3.5 per level)
Magic Resist: 30 (+0 per level)
Rising Spell Force
Hitting a target with any of Ezreal's abilities increases his Attack Speed by 10% for 5 seconds (effect stacks up to 5 times).
Ezreal fires a damaging bolt of energy which reduces all of his cooldowns by 1 second if it strikes an enemy unit.
Ezreal fires a bolt of energy, dealing 35/55/75/95/115 (+100% Attack Damage) (+40% Ability Power) physical damage (applies on-hit effects). Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
Cost: 50/60/70/80/90 Mana
Ezreal fires a fluctuating wave of energy, dealing magic damage to enemy champions, while increasing the Attack Speed of allied champions.
Ezreal fires a wave of energy that damages all enemy champions it passes through for 70/115/160/205/250 (+80% Ability Power) magic damage. Allied champions hit by the wave have their Attack Speed increased by 20/25/30/35/40% for 5 seconds.
Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit.
Ezreal teleports to a target nearby location and fires a homing bolt at the nearest enemy unit, dealing 75/125/175/225/275 (+75% Ability Power) magic damage.
Ezreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 10% less damage to each unit it passes through).
Ezreal channels for 1 second to fire a barrage of missiles dealing 350/500/650 (+100% bonus Attack Damage) (+90% Ability Power) magic damage to each unit it passes through. However, it deals 10% less damage for each unit it hits (minimum 30%).
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Runes and summoner spells