Mid/Jungler 6300 975
Diana is an amazingly strong hero and is a blast to play. She farms up incredibly well, can destroy the back line in team fights, and is able to initiate for her team once she gets Zhonya's Hourglass. Her kit is very straight forward and easy to pick up, but has a lot of subtle nuances such as the curve on her Crescent Strike which really separates the good Diana's from the great Diana's.
Health: 438 (+90 per level)
Mana: 230 (+40 per level)
Attack Damage: 48 (+3 per level)
Attack Speed: 0.625 (+2.25% per level)
Movement Speed: 345
Health Regen: 6 (+0.85 per level)
Mana Regen: 7 (+0.6 per level)
Armor: 20 (+3.6 per level)
Magic Resist: 30 (+1.25 per level)
Gains Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.
Diana swings her blade to unleash a bolt of lunar energy that deals damage in an arc before exploding. Afflicts enemies struck with the Moonlight debuff, revealing them if they are not stealthed.
Unleashes a bolt of lunar energy in an arc dealing 60/95/130/165/200 (+70% Ability Power) magic damage.Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Cost: 60/70/80/90/100 Mana
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
Creates three orbiting spheres that explode on contact with enemies dealing 22/34/46/58/70 (+20% Ability Power) magic damage. Lasts 5 seconds.Grants a temporary shield that absorbs 40/55/70/85/100 (+30% Ability Power) damage. If the third sphere detonates, the shield increases by 40/55/70/85/100 (+30% Ability Power).
Cost: 70 Mana
Diana draws in and slows all nearby enemies.
Draws in all nearby enemies and slows them by 35/40/45/50/55% for 2 seconds.
Diana dashes to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing 100/160/220 (+60% Ability Power) magic damage.Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
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Runes and summoner spells