Support/Ju 3150 790
Blitzcrank has gone from one of the best support to a situational pick in competitive play. His reliance on catching players off-guard still makes him a strong pick in solo queue, but there are counters to him at the highest level of play.
Health: 423 (+95 per level)
Mana: 200 (+40 per level)
Attack Damage: 55.66 (+3.5 per level)
Attack Speed: 0.625 (+1.13% per level)
Movement Speed: 325
Health Regen: 7.25 (+0.75 per level)
Mana Regen: 6.6 (+0.5 per level)
Armor: 18.5 (+3.5 per level)
Magic Resist: 30 (+1.25 per level)
When Blitzcrank's life is brought below 20% health he activates Mana Barrier. This creates a mana shield equal to 50% of his mana for 10 seconds. Mana Barrier can only occur once every 90 seconds.
Cost: 100 Mana
Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.
Blitzcrank fires his right hand, if it encounters an enemy unit it will stun them and deal 80/135/190/245/300 (+100% Ability Power) magic damage while he pulls them to himself.
Cost: 75 Mana
Blitzcrank super charges himself to get dramatically increased movement and attack speed.
Blitzcrank supercharges himself to increase Movement Speed by 16/20/24/28/32% and attack speed by 30/38/46/54/62% for 8 seconds.
Cost: 25 Mana
Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air.
Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.
Cost: 100 Mana
Passively causes lightning bolts to damage a nearby enemy. Additionally, Blitzcrank can activate this ability to damage nearby enemies and silence them for 0.5 seconds, but doing so removes the passive lightning until Static Field becomes available again.
Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100/200/300 (+20% Ability Power) magic damage every 2.5 seconds.
Active: Deals 250/375/500 (+100% Ability Power) magic damage and silences surrounding enemy units for 0.5 seconds. The passive is not in effect during the cooldown.
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Runes and summoner spells