Top/Jungle 6300 975
I find Ashe to be one of the most fun heroes in the game from just how many big plays can be made from her kit and how well you can do with her with good mechanics, through her slows and her ability to initiate fights.She is not the insane hyper-carry type of AD Carry such a Vayne, although she will still be pumping out massive damage, she is chosen for her insane amounts of utility to the team.
Health: 395 (+79 per level)
Mana: 173 (+35 per level)
Attack Damage: 46.3 (+2.85 per level)
Attack Speed: 0.658 (+4% per level)
Movement Speed: 325
Health Regen: 4.5 (+0.55 per level)
Mana Regen: 6.3 (+0.4 per level)
Armor: 15.5 (+3.4 per level)
Magic Resist: 30 (+0 per level)
While out of combat, Ashe gains stacks of Focus. When Ashe has 100 stacks of Focus her next basic attack will critically strike.
Cost: 8 Mana per Attack
While active, each of Ashe's basic attacks slow her targets. This drains Mana with each attack.
Toggle: Basic attacks slow enemies by 15/20/25/30/35% for 2 seconds.
Cost: 60 Mana
Ashe fires 7 arrows in a cone for increased damage. Volley also applies Ashe's current level of Frost Shot.
Fires arrows in a cone, dealing 40/50/60/70/80 (+100% Attack Damage) physical damage. Volley applies Frost Shot's slow effect.
Cost: No Cost
Ashe gains bonus Gold when killing enemy units or structures. Ashe can activate to send her Hawk Spirit on a scouting mission.
Passive: Gains 3 bonus Gold whenever Ashe kills an enemy unit or structure.
Active: Reveals terrain as it flies toward target location. Grants vision for 5 seconds.
Total Gold Retrieved: 1/2/3/4/5 gold.
Enchanted Crystal Arrow
Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 3.5 seconds, based on how far the arrow has traveled. In addition, surrounding enemy units take damage and are slowed.
Launches a crystal arrow of ice in a line that stuns an enemy Champion dealing 250/425/600 (+100% Ability Power) magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies are slowed by 50% for 3 seconds and take half damage.
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Runes and summoner spells